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1. Amarr FW - in General Discussions [original thread]
True Adamance wrote: Goric Rumis wrote: Speaking of which, I need to get in some Amarr FW squads. Do we still have a channel for that? Hey Goric it's been a very long time since we were Sixer's together. Try PIE Ground Control during the ...
- by Goric Rumis - at 2015.04.07 06:09:00
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2. Amarr FW - in General Discussions [original thread]
Speaking of which, I need to get in some Amarr FW squads. Do we still have a channel for that?
- by Goric Rumis - at 2015.04.07 04:38:00
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3. since Dust is being abandoned, can we have optional respecs? - in General Discussions [original thread]
Delta 749 wrote: I wouldnt call seeing several threads of people asking for respecs since things are dead in the water as being presumptuous I would. "Several threads" is hardly a referendum by the player base. If you've spent any time on the...
- by Goric Rumis - at 2014.05.12 20:18:00
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4. since Dust is being abandoned, can we have optional respecs? - in General Discussions [original thread]
Delta 749 wrote: Iron Wolf Saber wrote: I am going to have to disagree for the time being; I would like to know what's for the roadmap before making a decision. Its not your place to disagree, you are supposed to represent the community,...
- by Goric Rumis - at 2014.05.12 20:03:00
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5. To CCP Rouge (An Open Letter) - in General Discussions [original thread]
I agree very strongly with your sentiments and general ideas about player progression, especially ensuring that everything item has a use in the endgame, and that there are so many different endgames that no one character has the ability to do eve...
- by Goric Rumis - at 2014.05.06 18:23:00
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6. Question at Fanfest - in General Discussions [original thread]
Maximus Stryker wrote: Goric Rumis wrote: Shion Typhon wrote: Nelo Angel0 wrote: Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS w...
- by Goric Rumis - at 2014.05.01 20:14:00
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7. Still not understanding Teiricide? - in General Discussions [original thread]
Quil Evrything wrote: Autoaim Bot514 wrote: LOL. Only suits need to get tiericide. Mods and weapons would remained tiered, as it is in EVE. BPO suits would get ADV stats, and become the new miltia, regular suits get proto stats. See, n...
- by Goric Rumis - at 2014.05.01 20:07:00
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8. Question at Fanfest - in General Discussions [original thread]
Shion Typhon wrote: Nelo Angel0 wrote: Before any of these mini gamemodes i'd like to see the MMO aspect of dust evolve more :/ all we're playing right now is a glorified ( if even that ) FPS with bits and pieces of MMO Dust ( hur hur ) spri...
- by Goric Rumis - at 2014.05.01 13:57:00
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9. In defense of tiercide - in General Discussions [original thread]
Going to leave this here. I put some work into it. Quote: Fundamentally, what's being called "tiericide" is the same thing from EVE to DUST, not because ship hulls equate to dropsuits but because of the design philosophy. WHAT TIERICIDE IS ...
- by Goric Rumis - at 2014.05.01 13:49:00
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10. Still not understanding Teiricide? - in General Discussions [original thread]
Zahle Undt wrote: SILENTSAM 69 wrote: I can see where this idea comes from good intentions, but I am not sure it could work without even more roles of suits. I do not think it would fix things nearly as much as one would think. The main dif...
- by Goric Rumis - at 2014.04.29 16:42:00
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11. Matari & Caldari Gear... - in General Discussions [original thread]
Atiim wrote: Chunky Munkey wrote: Gold. Your argument is invalid. Not really. First off, your suits and weapons aren't actually gold, and having a shiny color won't help you do anything. Couple that with this, and your aesthetics argumen...
- by Goric Rumis - at 2014.04.29 16:20:00
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12. A fix for PC from a DNS merc - in General Discussions [original thread]
I like the idea of renting space in hisec, but I think the concept needs more development. Producing clones at the rate PC districts currently produce clones would disincentivize people from purchasing clone packs and reduce the ISK sink. Maybe if...
- by Goric Rumis - at 2014.04.29 15:02:00
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13. Still not understanding Teiricide? - in General Discussions [original thread]
Jack McReady wrote: Goric Rumis wrote: Instead of becoming more powerful over time, players will unlock more variety over time. Instead of all-proto fits, players will fit as needed to their play style. Instead of having better and worse i...
- by Goric Rumis - at 2014.04.29 14:32:00
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14. Still not understanding Teiricide? - in General Discussions [original thread]
Okay, here we go. (I've found my posts mostly either get ignored or end the discussion, so if this kills the thread, my apologies to IWS.) Fundamentally, what's being called "tiericide" is the same thing from EVE to DUST, not because ship hulls e...
- by Goric Rumis - at 2014.04.29 04:41:00
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15. Still not understanding Teiricide? - in General Discussions [original thread]
Pvt Numnutz wrote: You make it sound pretty nice but I worry that it will only dumb things down like it did for vehicles. I feel like tiericide actually improves the situation. As IWS points out, the tiers are just "better" versions of the l...
- by Goric Rumis - at 2014.04.28 19:20:00
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16. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
Great post except for one thing. KAGEHOSHI Horned Wolf wrote: Projectile damage profile (-5% to shields/+10% to armor). Every other damage profile has the damage bonus to one kind of HP (shields or armor), and the damage deficit against the ...
- by Goric Rumis - at 2014.04.23 15:41:00
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17. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
CCP Rattati wrote: 1. I have thought that too, but have imagined that fitting penalties for "non core" weapons would be smart, not locking options just making them a little harder to fit 1b. Maybe the sentinel could only use heavy, but command...
- by Goric Rumis - at 2014.04.23 14:16:00
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18. Here's a very short comparison of the Forge and PLC - in General Discussions [original thread]
Roofer Madness wrote: The reload skill for the weapon doesn't even work. I have it maxed on one character and 0 on another. No visible difference whatsoever. That's a flat-out bug then. I haven't skilled up enough to get reload skills, so I ...
- by Goric Rumis - at 2014.04.22 15:30:00
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19. Here's a very short comparison of the Forge and PLC - in General Discussions [original thread]
My concern about the reload time is that you already have the ability to cut it by 1/3 (25% speed increase from reload skill, 25% speed increase on Commando, 150% = 1.5, 1/1.5 = 2/3) and because you reload each shot that's a huge boost to DPS from...
- by Goric Rumis - at 2014.04.22 15:10:00
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20. Changing Scout bonus to benefit lower SP players - in General Discussions [original thread]
Joseph Ridgeson wrote: Goric Rumis wrote: The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skil...
- by Goric Rumis - at 2014.04.21 14:52:00
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